39 lines
1.4 KiB
Markdown
39 lines
1.4 KiB
Markdown
# SpeedBleed
|
||
|
||
**A high-stakes first-person combat racing game inspired by the aggressive arcade racing and vehicular combat games of the PS1 era.**
|
||
|
||
# Directory Structure
|
||
|
||
**Heres where your files should go:**
|
||
|
||
.gitignore - only edit this if any temp files are leaking into the repo
|
||
.gitattributes - leave this as is
|
||
|
||
├── docs
|
||
│ └── designdoc.md - use this as reference for the full project scope, requirements, etc.
|
||
├── project
|
||
│ ├── assets - General game assets
|
||
│ │ ├── audio
|
||
│ │ ├── fonts
|
||
│ │ ├── models
|
||
│ │ └── textures
|
||
│ ├── scenes - Assets that only appear on certain levels (cars, guns, tracks etc)
|
||
│ │ ├── cockpit
|
||
│ │ ├── tracks
|
||
│ │ ├── ui
|
||
│ │ ├── vehicles
|
||
│ │ └── weapons
|
||
│ ├── scripts - Game logic code
|
||
│ │ ├── cockpit
|
||
│ │ ├── core
|
||
│ │ ├── ui
|
||
│ │ ├── vehicle
|
||
│ │ └── weapons
|
||
│ └── shaders - The PS1 shaders
|
||
├── rawAssets - Uncompiled and uncompressed assets (none of this should be in final release!)
|
||
│ ├── art
|
||
│ └── audio
|
||
└── README.md - this
|
||
|
||
*NOTE: The folder in the directory structure may not exist. If it doesn't, create it!*
|