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2026-09-09 14:21:31 +01:00

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# SpeedBleed
**A high-stakes first-person combat racing game inspired by the aggressive arcade racing and vehicular combat games of the PS1 era.**
# Directory Structure
**Heres where your files should go:**
.gitignore - only edit this if any temp files are leaking into the repo
.gitattributes - leave this as is
├── docs
│   └── designdoc.md - use this as reference for the full project scope, requirements, etc.
├── project
│   ├── assets - General game assets
│   │   ├── audio
│   │   ├── fonts
│   │   ├── models
│   │   └── textures
│   ├── scenes - Assets that only appear on certain levels (cars, guns, tracks etc)
│   │   ├── cockpit
│   │   ├── tracks
│   │   ├── ui
│   │   ├── vehicles
│   │   └── weapons
│   ├── scripts - Game logic code
│   │   ├── cockpit
│   │   ├── core
│   │   ├── ui
│   │   ├── vehicle
│   │   └── weapons
│   └── shaders - The PS1 shaders
├── rawAssets - Uncompiled and uncompressed assets (none of this should be in final release!)
│   ├── art
│   └── audio
└── README.md - this
*NOTE: The folder in the directory structure may not exist. If it doesn't, create it!*