39 lines
1.4 KiB
Markdown
39 lines
1.4 KiB
Markdown
# SpeedBleed
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**A high-stakes first-person combat racing game inspired by the aggressive arcade racing and vehicular combat games of the PS1 era.**
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# Directory Structure
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**Heres where your files should go:**
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.gitignore - only edit this if any temp files are leaking into the repo
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.gitattributes - leave this as is
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├── docs
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│ └── designdoc.md - use this as reference for the full project scope, requirements, etc.
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├── project
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│ ├── assets - General game assets
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│ │ ├── audio
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│ │ ├── fonts
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│ │ ├── models
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│ │ └── textures
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│ ├── scenes - Assets that only appear on certain levels (cars, guns, tracks etc)
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│ │ ├── cockpit
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│ │ ├── tracks
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│ │ ├── ui
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│ │ ├── vehicles
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│ │ └── weapons
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│ ├── scripts - Game logic code
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│ │ ├── cockpit
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│ │ ├── core
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│ │ ├── ui
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│ │ ├── vehicle
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│ │ └── weapons
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│ └── shaders - The PS1 shaders
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├── rawAssets - Uncompiled and uncompressed assets (none of this should be in final release!)
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│ ├── art
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│ └── audio
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└── README.md - this
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*NOTE: The folder in the directory structure may not exist. If it doesn't, create it!*
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