1.4 KiB
SpeedBleed
A high-stakes first-person combat racing game inspired by the aggressive arcade racing and vehicular combat games of the PS1 era.
Directory Structure
Heres where your files should go:
.gitignore - only edit this if any temp files are leaking into the repo .gitattributes - leave this as is
├── docs │ └── designdoc.md - use this as reference for the full project scope, requirements, etc. ├── project │ ├── assets - General game assets │ │ ├── audio │ │ ├── fonts │ │ ├── models │ │ └── textures │ ├── scenes - Assets that only appear on certain levels (cars, guns, tracks etc) │ │ ├── cockpit │ │ ├── tracks │ │ ├── ui │ │ ├── vehicles │ │ └── weapons │ ├── scripts - Game logic code │ │ ├── cockpit │ │ ├── core │ │ ├── ui │ │ ├── vehicle │ │ └── weapons │ └── shaders - The PS1 shaders ├── rawAssets - Uncompiled and uncompressed assets (none of this should be in final release!) │ ├── art │ └── audio └── README.md - this
NOTE: The folder in the directory structure may not exist. If it doesn't, create it!