Files
speedbleed/README.md
T
2026-09-09 14:21:31 +01:00

1.4 KiB

SpeedBleed

A high-stakes first-person combat racing game inspired by the aggressive arcade racing and vehicular combat games of the PS1 era.

Directory Structure

Heres where your files should go:

.gitignore - only edit this if any temp files are leaking into the repo .gitattributes - leave this as is

├── docs │   └── designdoc.md - use this as reference for the full project scope, requirements, etc. ├── project │   ├── assets - General game assets │   │   ├── audio │   │   ├── fonts │   │   ├── models │   │   └── textures │   ├── scenes - Assets that only appear on certain levels (cars, guns, tracks etc) │   │   ├── cockpit │   │   ├── tracks │   │   ├── ui │   │   ├── vehicles │   │   └── weapons │   ├── scripts - Game logic code │   │   ├── cockpit │   │   ├── core │   │   ├── ui │   │   ├── vehicle │   │   └── weapons │   └── shaders - The PS1 shaders ├── rawAssets - Uncompiled and uncompressed assets (none of this should be in final release!) │   ├── art │   └── audio └── README.md - this

NOTE: The folder in the directory structure may not exist. If it doesn't, create it!